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Posts : 1342
Experience : 1406
Reputation : 35
Join date : 2013-06-12

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
50/100  (50/100)
Armor Percentage:
0/100  (0/100)

PostSubject: DICE ROLL   Sat 4 Jul - 1:41

To roll the dice, a member must post a message (not a quick-reply). Right below the "Send" button, there is the list of all available dices (see screenshot). You must choose which one to roll, and choose how many times you want to roll it (default is "1"). In addition of your own post, the dice bot account will automatically post a message with the results of your dices roll. Notice: You can't roll a dice while creating a new subject or editing a message. The dices options won't appear in this cases.

Example: Your character is a Medic and he will use Medicine tech power rank 2 to heal a targets. After you write a Role Play content, you will write your Action content, and then roll dice for your actions. On the screenshot we selected Action Medicine Rank 2, which is according to tech power description, 1-10, thus we selected option d10. We typed number 2 in Dice rolls mini box, as there are 2 targets to affect, Jimmy and Jana. That means that d10 will be rolled twice when you click Send.

1 vs 20
If you roll 1 it is automatic failure (target has no need to counter).
If you roll 20 it is automatic success (unless target counters it with 20 as well).
If you roll 20 and target rolls 20 in counter, character sheet decides winner.

To move on the hex field you need to roll d5 when it's your turn. For coordination we use basic hexagon, and its directions are marked as on the picture bellow.

To specify desired location where your character is going you will type the path of each hex. For example you roll 4, and you want to move 4 fields to south, you will type: "Moving: DDDD".

Character can use 1 attack per round with each weapon in its hands.
Base Attack Bonus (BAB) is gained with class levels and it differs between classes.
Main Hand Attack uses its BAB + character sheet + d20.
Off Hand Attack uses its BAB-5 + character sheet + d20.
For every 5 points in BAB you gain extra attack against same target in that turn.
Every next attack is 5 points lower than previously attack.
Example your BAB is 5. Your Main Hand attack is 5/0. Your Off Hand attack is 0/-5.
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