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Posts : 1342
Experience : 1406
Reputation : 35
Join date : 2013-06-12

Character Sheet
Health Points:
100/100  (100/100)
Shield Points:
50/100  (50/100)
Armor Percentage:
0/100  (0/100)

PostSubject: WITCH   Sun 5 Jul - 11:48


A witch was a female user of magic who tended to use the Dark side of the Force. Witches were found in primitive cultures where the concept of the Force was known as magic. The Dathomirian Witches were an order of witches as were the Mind-witches. Magic was a catch-all term referring to any of a number of supernatural techniques or occult teachings outside of conventional Force powers. It was thought that magic allowed to manipulate aspects of the reality in order to influence events.

The exact nature of magic remains in dispute among philosophers, as does its relationship to the Force proper. It is possible that all "magic" traditions were simply different methods of accessing the same Force, or were emanations of different aspects of it. More so than the Force, magic potency could be trapped in artifacts or locations—but again, this may be just due to different methods of accessing and using the Force.

A witch tends to study and reveal ancient and mysterious paths in the Force, that no other Force user is able to comprehend. This includes many dark rituals, tattoo and body paint. This dark magic eventually corrupts the witch, changing her skin to pale, exposing her veins. Even when witch is clam, one would have impression that her eyes are glowing with anger. Witch can however disguise her horrifying appearance at will if she is not in combat, and thus pass as a normal humanoid. When witch uses her powers, she chants creepy words, and her magic manifests in form of shadowy mists and green smoke. One should take extra caution if encounters a witch, for they are not known to be friendly.

The term "witch" was also used as an insult towards female beings. For example, Count Dooku referred to Asajj Ventress as a witch.


Alignment: Dark Side
Force Power: 5 Ranks in any Dark Aligned Force Powers
Skill base rank: Use the Force 10


Hit Points Per Level: 5
Base Attack Bonus: Medium
High Saves: Will, Reflex
Weapon Proficiency: Lightsaber, Short Lightsaber, Sword, Short Sword, Spear, Bow
Armor Proficiency: Light Armor
Force Points Progression: High
Feat Points Progression: Low
Tech Points Progression: None
Skill Points: 4 per level
Class Skills: Aim, Archeology, Awareness, Defense, Medicine, Perform, Persuade, Stealth, Survival, Use the Force


Level 1: Force+1, Reflex +1, Will+1, Hex Rank 1
Level 2: Force+1, Reflex +1, Will+1, BAB+1
Level 3: Force+1, Reflex +1, Will+1 Hex Rank 2
Level 4: Force+1, Reflex +1, Will+1 BAB+1
Level 5: Force+1, Feat+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Hex Rank 3
Level 6: Force+1, Reflex +1, Will+1
Level 7: Force+1, Reflex +1, Will+1, BAB+1, Hex Rank 4
Level 8: Force+1, Reflex +1, Will+1
Level 9: Force+1, Reflex +1, Will+1 BAB+1, Hex Rank 5
Level 10: Witch Evolution, Feat+1, Force+1, BAB+1, Fortitude+1, Reflex+1, Will+1,

HEX - At level 1, 3, 5, 7, 9, Witch gains Hex force power. This is Witch's specific force power and can be learned and improved only by Witch levels. Witch can cast Hex on organic targets to sabotage their abilities, or use them to her benefit.

Power Alignment: Dark
Damage Type: Force Dark Energy
Counter: Force Heal

Rank 1:
DPS: 1+ Wis Mod + Cha Mod, Critical Hit 20-20 (x2), 1 Target
Duration: 5 turns

Rank 2:
DPS: 1+ Wis Mod + Cha Mod, Critical Hit 20-20 (x2), 2 Targets
Duration: 10 turns

Rank 3:
DPS: 1+ Wis Mod + Cha Mod, Critical Hit 20-20 (x2), 3 Targets
Duration: 15 turns

Rank 4:
Evolution A: +1 Critical Chance 19-20 (x2)
Evolution B: +1 Critical multiplier 20-20 (x3)

Rank 5:
Evolution A: Target gains -10 to all attacks
Evolution B: 50% damage dealt with Hex heals the Witch (stacks with targets)
Evolution C: Hexed target that hits you suffer 50% of the damage done to the Witch

Witch Evolution - At level 10 Witch is strong enough to evolve into a new stage. At that levels Witch can select one of the 3 evolution perks. Witch can select only one evolution perk. Witch loses evolution perk if he does not have dark side alignment.

Perk A - Shadow Witch: Witch can summon a Shadow Witch once per battle. Shadow Witch is the shadow version of the summoner. It has all the tech, feat, and powers that original Witch has. Shadow Witch differs in other ways from original Witch. Shadow Witch is incorporeal and thus treated as force ghost. Shadow Witch can be harmed only by other incorporeal creatures, or energy weapons, energy force powers, and supernatural abilities. Shadow Witch can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields. A Shadow Witch always moves silently and cannot be heard with awareness checks if it doesn’t wish to be. A Shadow Witch is immune to mind-affecting effects, poison, sleep, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects. Creature is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage or sneak attack. The creature has darkvision (60-foot range). Shadow Witch has 50% less health points than original Witch.

At expense of a move action, a Witch and Shadow Witch can switch places on battlefield at will. This gives the Witch many strategical advantages.

If original Witch is killed/downed while Shadow Witch is still active on the field, the Original Witch will automatically reaper in the spot where Shadow Witch is located. In turn, Shadow Witch will explode into dark mist and will not be useable again until next battle. Reappeared original Witch in the place will still be allive/up and ready to continue the battle, but she will have health points equal to the health points that Shadow Witch had before she exploded into dark mist. This shadow mist explosion deals Force Negative Energy damage (30 damage + wisdom modifier + charisma modifier) to all organics 1 meter around it, and there is no save against it.

Perk B - HEX KISS: All Hex benefits that witch is able to receive from her targets she can now replicate to 3 organic allies of her choice. If an ally is light side aligned character that receives benefits of Hex Kiss, he will feel wrongness and dark side presence of the Force.

Perk C - IMMORTALITY: The witch learns immortality secrets through the dark side of the Force. Witch cannot die unless killed with fire damage. Witch can still lose health points, but even at the zero health points, witch is still able to stand on her own. When the Witch reaches zero health points, any further harm done to her is automatically healed back to zero health points. Any body part lost is reformed via dark shadowy mist. In combination with Hex rank 5C, Witch is capable to destroy her enemies with their own weapons, simply by allowing them to keep hitting her. Witch may chose to enter death phase, and give no vital signs. But that means that she wants to trick her hunters and she can reform again once she is left alone. Even if you take her heart or chop her head off, to make sure that she is dead, kill it with fire! Only then witch can be 100% dead and never reform again.

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