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Character Sheet Health Points: (100/100) Shield Points: (50/100) Armor Percentage: (0/100)
| Subject: MANDALORIAN Sat 11 Jul - 1:06 | |
| MANDALORIAN The Mandalorians—known in Mando'a as the Mando'ade, or "Children of Mandalore"—were a nomadic group of clan-based people consisting of members from multiple species and multiple genders, all bound by a common culture.
In their early years, Mandalorian culture revolved around battle, with war being a source of honor and pride in their community. The leader of the Mandalorians was known as the Mand'alor, translating to "Sole Ruler" and was rendered as "Mandalore" in Basic. Throughout their history, the Mandalorians were frequently allied with the Sith, perhaps most notably the Sith Lord Exar Kun, and held a certain distrust and general dislike for the Jedi Order. However, they would not hesitate to cooperate with the Jedi if a partnership between the two groups was mutually beneficial.
Culture that revolves around battle involved with their history of working with and against force users made Mandalorians fierece and a tough combatans that. They orgainize battle trainings, missions and tournaments to further perfect their battle skills. This includes survivability in evrinoment that a normal person would deem impoissible. If you ever cross path with a Mandalorian, you would rather be his friend than his foe. REQUIREMENT Alignment: Any Tech: 3 Ranks in Heavy Armor and 3 Ranks in Fitness Skill base rank: Aim 5, Survival 5CLASS FEATURES Hit Points Per Level: 15 Base Attack Bonus: High High Saves: Fortitude, Reflex Weapon Proficiency: All Guns, Unarmed, Short Sword, Sword, Staff Sword Armor Proficiency: Light Armor, Medium Armor, Heavy Armor Force Points Progression: None Feat Points Progression: High Tech Points Progression: Medium Skill Points: 2 per level Class Skills: Aim, Defense, Demolitions, Piloting, Space Walk, Survival, TauntCLASS ABILITIES Level 1: BAB+1, Feat+1, Reflex +1, Fortitude+1, Warrior's Heart Rank 1 Level 2: BAB+1, Feat+1, Reflex +1, Fortitude+1, Tech+1 Level 3: BAB+1, Feat+1, Reflex +1, Fortitude+1 Warrior's Heart Rank 2 Level 4: BAB+1, Feat+1, Reflex +1, Fortitude+1, Tech +1 Level 5: BAB+1, Feat+1, Feat+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Warrior's Heart Rank 3 Level 6: BAB+1, Feat+1, Reflex +1, Fortitude+1, Tech +1 Level 7: BAB+1, Feat +1, Reflex +1, Fortitude+1, BAB+1, Warrior's Heart Rank 4 Level 8: BAB+1, Feat +1, Tech+1, Reflex +1, Fortitude+1 Level 9: BAB+1, Feat+1, Reflex +1, Fortitude+1, Tech+1, Warrior's Heart Rank 5 Level 10: Mandalorian Evolution, Tech+1, Feat+1, BAB+1, Fortitude+1, Reflex+1, Will+1,
WARRIOR's HEART - At level 1, 3, 5, 7, 9, Mandalorian's heart beats stronger and stronger giving him adrenaline, strenght, resistances and speed of admirable warrior. This is Mandalorian's specific ability and can be learned and improved only by Mandalorian levels.
Ability: Feat Damage Type: NA Counter: NA
Rank 1: Mandalorian gains +20% to health and +20% to shields. Mandalorian's total health bar is divided on 10 equal mini health bars (each mini bar equals 10% of total health bar). If a mini health bar withstands damage for a cycle, it automatically heals up. If a mini health bar loses all health points, damage continues to next mini health bar. This next mini health bar will also automatically heal up in next cycle if it withstands damage for a cycle. Lost mini health bars can only be healed up with healing abilities.
Rank 2: Mandalorian gains +20% to health and +20% to shields. Mandalorian's total health bar is divided on 8 equal mini health bars (each mini bar equals 12.5% of total health bar). If a mini health bar withstands damage for a cycle, it automatically heals up. If a mini health bar loses all health points, damage continues to next mini health bar. This next mini health bar will also automatically heal up in next cycle if it withstands damage for a cycle. Lost mini health bars can only be healed up with healing abilities.
Rank 3: Mandalorian gains +20% to health and +20% to shields. Mandalorian's total health bar is divided on 6 equal mini health bars (each mini bar equals 16.6% of total health bar). If a mini health bar withstands damage for a cycle, it automatically heals up. If a mini health bar loses all health points, damage continues to next mini health bar. This next mini health bar will also automatically heal up in next cycle if it withstands damage for a cycle. Lost mini health bars can only be healed up with healing abilities.
Rank 4: Evolution A: -1 Mini Health Bar (5 of 20%) Evolution B: Weapon Damage +15%
Rank 5: Evolution A: -1 Mini Health Bar (4 of 25%) or rank 4A if you don't have it Evolution B: Weapon Damage +15% Evolution C: +40% to Health and +40% to Shields
Mandalorian Evolution - At level 10 Mandalorian is strong enough to evolve into a new stage. At that levels Mandalorian can select one of the 3 evolution perks. Mandalorian can select only one evolution perk.
Perk A - War Cry: Mandalorian can inspire up to 3 his comrades with a war cry. Inspired allies gain armor damage reduction +25% and weapon damage bonus +25%. The Mandalorian himself does not gain this benefit. Duration 3 Cycles.
Perk B - Muscle: Mandalorian can devide his total mini health bars on half (if he has 4 of 25%, it becomes 2 of 50%). In addition, Mandalorian ignores all strenght requirement for wielding weapons, and gains +4 to strenght attribute as a bonus.
Perk C - Mandalore: You are treated as "Soloe Ruler" when encountered by other Mandalorians. Those who suspect you to be their leader my channlenge you in combat to prove your worth. You also gain +100% Health and +100% Shields.
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