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Posts : 1342 Experience : 1406 Reputation : 35 Join date : 2013-06-12
Character Sheet Health Points: (100/100) Shield Points: (50/100) Armor Percentage: (0/100)
| Subject: Race Traits (outdated) Sat 19 Jul - 23:28 | |
| See Topic races in Welcome subforum for updated information- Chiss:
Attribute Bonus: INT+5 Force Skill Bonus: Force Defense +5 Skill Bonus: Cunning +5, Intimidate+5, Stealth+5 Saves Bonus: Reflex +5 Racial Trait: Night Vision, Csilla's Roots Forum Level: every 100xp
NIGHT VISION Chiss species can see in dark thanks to their red glowing eyes.
CSILLA's ROOTS Chiss characters are resistant to cold. They suffer 50% less damage by low temperature DPS.
- Cyborg:
Attribute Bonus: INT+5 Force Skill Bonus: Saber Attack +5 Skill Bonus: Cunning +5, Repair+5, Crafting+5, Awareness +5 Saves Bonus: Fortitude +5 Racial Trait: Scanning Eye, Implants Forum Level: every 150xp
SCANNING EYE Cyborgs can scan for invisible and hidden creatures and objects. They can even detect those hidden with force. When using scanning eye they gain +10 to awareness DC. Scanning Eye can be used for obtain information and analyzing someone's health.
IMPLANTS Cyborgs can upgrade themselves with implants. Usually other species require CON requirement for upgrading implants. Cyborgs ignore this requirement.
- Human:
Attribute Bonus: CHA+5 Force Skill Bonus: Saber Defense+5 Skill Bonus: Aim+5, Diplomacy+5, Bluff+5 Saves Bonus: Fortitude +5 Racial Trait: Skilled Forum Level: every 100xp
SKILLED Human Character Gains additional 10 Skill Points and additional 2 Skill Points per forum level. All these points are treated as ability skill points.
- Miraluka:
Attribute Bonus: WIS+3, DEX+2 Force Skill Bonus: Force Sense+5 Skill Bonus: Diplomacy+5, Survival+5 Saves Bonus: Will +5 Racial Trait: Force Sight Forum Level: every 100xp
FORCE SIGHT Miraluka are born without eyes and they see the galaxy through the Force. They can see person's alignment and their Force Sense skill is increased by 10. This is bonus to ability skill points.
- Mirialan:
Attribute Bonus: WIS+5 Force Skill Bonus: Force Attack +5, Force Heal +5 Skill Bonus: Diplomacy+5, Survival+5 Saves Bonus: Will +5 Racial Trait: Tattoo Forum Level: every 150xp
TATTOO: Mirialans use tattoos to mark a task or test they have accomplished. Which each passed test they learn more and become more powerful. Your power is locked within your tattoo, waiting for you to use it. It is strong in the Force. Mirialans can reflect heavy fire back to vehicles with the force, and even pull down a star ship. If a Mirialan is not a force user, the tattoo serves only as a religious marking, and displays maturity and experience of the character. This adds 5 points of ability skill bonus if the character is not Force user.
- Rattataki:
Attribute Bonus: STR+5, CON+5 Force Skill Bonus: Saber Attack +5, Saber Defense +5 Skill Bonus: Taunt+5, Survival+5, Aim+5 Saves Bonus: Fortitude +5 Racial Trait: Gladiator Forum Level: every 200xp
GLADIATOR: The Rattataki developed a violent society on their home planet of Rattatak, which involved extensive gladiatorial combat. With their experience, they learned to use all non jedi weapons. If a Rattataki is a force user, they ara ble to use all lightsaber weapons as well. No matter what weapon they chose to practice, a Rattataki learns to stand even after a defeat, because of the warrior heart beating within their chest. In a turn that usually defeats a character, the Rattataki gains DR50% to try to survive the DPS. This is useable once per battle.
- Sith Pureblood:
Attribute Bonus: WIS+3, STR+2, CON+5 Force Skill Bonus: Saber Attack +5, Force Attack +5 Skill Bonus: Intimidate +5, Stealth +5, Awareness +5 Saves Bonus: Fortitude +5 or Will +5 Racial Trait: Enrage Forum Level: every 200xp
ENRAGE Sith Pureblood are force sensitive species, fueled by the dark side of the force from the planet Korriban. When near death, at 15% of HP, Sith Pureblood character does 30% DPS of their normal DPS. This % of the DPS counts all stacked abilities, such is for example force focus or power attack.
- Twi'lek:
Attribute Bonus: CHA+5 Force Skill Bonus: Saber Attack +5, Force Attack +5 Skill Bonus: Bluff+5, Perform +5, Taunt +5 Saves Bonus: Reflex +5 Racial Trait: Talent Forum Level: every 100xp
TALENT: Twi'leks spent their history as slaves and dancers. Their hard work grew into talent that caused some of themĀ to rise to the stars. A Twi'lek uses perform to inspire allies differently than other races. A successful perform check can inspire attributes and skills of an entire party for +5, but failure can reduce them for -2 as well. The duration of the bonus is 5 turns.
- Zabrak:
Attribute Bonus: CON+5 Force Skill Bonus: Saber Defense+5, Force Attack +5 Skill Bonus: Treat Injury+5, Demolitions+5, Cunning+5 Saves Bonus: Fortitude +5 Racial Trait: Horns, Two Hearts Forum Level: every 150xp
HORNS Zabrak can fight even without weapons, with their horns. Zabrak can use Horns Attack once per turn. Size: Small Use: STR DC + STR modifier Damage: 5 + STR modifier Critical DC: 15-20 (x7) Damage Type: Piercing Useable by: Zabrak
TWO HEARTS Zabrak has two hearts, when downed they can self revive with 10HP, without life support. This ability is useable once per mission/episode.
- Cathar:
Attribute Bonus: DEX+5, CON+5, STR+5, INT-5 Force Skill Bonus: Force Jump +5, Force Cloak +5 Skill Bonus: Survival +5, Awareness +5, Stealth +5 Saves Bonus: Fortitude +5 or Reflex +5 Racial Trait: Claws, Beast Call Forum Level: every 250xp
CLAWS Cathar spices have claws, when fighting unarmed they deal more damage than other species. Cathar can fight even without weapons, with their horns. Cathar can use Claw Attack once per turn. Size: Small Use: DEX DC + DEX modifier Damage: 1d10 + STR modifier Critical DC: 10-20 (x2) Damage Type: Piercing Useable by: Cathar
BEAST CALL When in nature involvement, Cathar can summon a beast to aid them in battle. They take spot in cycle desired by the Cathar who summoned the beast. Beast Stats: HP: 100 AC: 20 Damage: 1-30 Critical DC: 17-20 (x2) Damage Type: Physical/Poison
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