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 FORCE HEAL

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Posts : 1342
Experience : 1406
Reputation : 35
Join date : 2013-06-12

Character Sheet
Health Points:
FORCE HEAL Left_bar_bleue100/100FORCE HEAL Empty_bar_bleue  (100/100)
Shield Points:
FORCE HEAL Left_bar_bleue50/100FORCE HEAL Empty_bar_bleue  (50/100)
Armor Percentage:
FORCE HEAL Left_bar_bleue0/100FORCE HEAL Empty_bar_bleue  (0/100)

FORCE HEAL Empty
PostSubject: FORCE HEAL   FORCE HEAL EmptyMon 18 May - 8:27

FORCE HEAL

Force heal is a power that used the Force to accelerate the natural healing process rapidly. It can work on molecular level, and mental negative effects and against purging targets from influence of the Force Dark Energy. But it is not as effective as medicine against diseases and poisons from biological origin such are beasts. Force heal does not work on droids.

Power Alignment: Light
Healing Type: Force Light Energy
Counter: DC of negative effect

Rank 1:
HP: 1d5+Wis Mod, Critical Heal 20-20 (x2), 1 Target

Rank 2:
HP: 1d10+Wis Mod, Critical Hit 20-20 (x2), 2 Targets

Rank 3:
HP: 1d15+Wis Mod, Critical Hit 20-20 (x2), 3 Targets

Rank 4:
Evolution A: Critical Chance +1 (19-20)
Evolution B: +1 Target

Rank 5:
Evolution A: Critical Multiplier +1 (x3), Force Cure
Evolution B: Applies regeneration on targets
Evolution C: Can revive a downed organic target

Force Cure allows you to use the force to even heal negative effects from biological origin such are poisons or diseases. Every time you score a critical healing all negative effects from dark side energy or from poisons and diseases are removed from target.

Applying regeneration on targets means that targets will keep healing outside of healer's turn. They will heal equal to healer's wisdom modifier for the duration of healer's wisdom modifier.

Reviving a downed organic target means that healer can bring back ally into the fight with 100% hp on story mode, or 50% hp on hard mode, and 10% hp on nightmare mode.

Force Heal: Force heal was a Force power that restored the user's health. It was a decidedly Jedi power, as it could not only heal the user, but also heal others around the user. Initial levels required meditation, but greater aptitude usually granted faster regeneration, without need of meditation. Greater levels of attainment were also able to mend far more severe injuries, even major damage to flesh and bone and even going as far as to mend internal damage, such as damage to the heart, lungs, and so forth.
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