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Posts : 1342 Experience : 1406 Reputation : 35 Join date : 2013-06-12
Character Sheet Health Points: (100/100) Shield Points: (50/100) Armor Percentage: (0/100)
| Subject: PIKE LIGHTSABER Wed 1 Jul - 22:30 | |
| PIKE LIGHTSABERDamage Type: 1d12 Plasma Energy or 1d6 Physical Bludgeon, depending which end is used Critical: 16-20 (x4) Size: Big Quality: Ignores Armor DR, +3 attack, -3 defense vs melee and bolts Reach: +1 Hex/Meter Upgrade Slot: Color Crystal Use: Attack and Defense skills The lightsaber pike, also known as the lightsaber lance, was a unique weapon that resembled a primitive halberd or spear in many aspects. Because it has longer handle than staff lightsaber, it is easier to use and gives the user wider freedom of controlling the weapon when used for attacking. Because of the lack of the amount of energy beam, this weapon is not really good for defense and its hits do less damage than standard lightsaber. However, this weapon can inflict one of the best critical hits than most melee weapons.
The long handle of the weapon was made of phrik alloy, which allowed it to resist lightsabers. At the end of the handle was a lightsaber blade that was shorter and thicker than a normal one. The blade could be activated by a switch further down the weapon's shaft. Including the blade, the weapon was almost as long as the wielder's body, and could keep enemies at a distance, giving the wielder the advantage of a longer reach. Lightsaber pikes could also sport a double blade.
Much like the double-bladed lightsaber, however, the weapon's length was also something of a hindrance, as it did not transition well into defending, and left the wielder extremely vulnerable if an opponent managed to close in. In addition to this, the pike required a considerable amount of open space to wield effectively. As such, a user who found himself in close quarters would be at a distinct disadvantage.
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