StoryGuide Admin
Posts : 1342 Experience : 1406 Reputation : 35 Join date : 2013-06-12
Character Sheet Health Points: (100/100) Shield Points: (50/100) Armor Percentage: (0/100)
| Subject: MEDICINE Mon 18 May - 8:59 | |
| MEDICINE Medicine is great skill to help wounded comrades get back on their feet on battle field. Your knowledge of kolto and bacta works against even most deadly wounds, poisons and diseases. But this skill has less effect against negative effects of dark Force energy.
Ability: Tech Healing Type: Bio CTI: Green Scanner Cyber-Tech-Interface Counter: DC of negative effect
Rank 1: HP: 1d5+Int Mod, Critical Heal 20-20 (x2), 1 Target
Rank 2: HP: 1d10+Int Mod, Critical Heal 20-20 (x2), 2 Targets
Rank 3: HP: 1d15+Int Mod, Critical Heal 20-20 (x2), 3 Targets
Rank 4: Evolution A: Critical Chance +1 (19-20) Evolution B: +1 Target
Rank 5: Evolution A: Critical Multiplier +1 (x3), Pills Master Evolution B: Applies regeneration on targets Evolution C: Can revive a downed organic target
Pills Master allows you to to remove and heal negative effects from dark Force energy origin such are mental and corruption of the mind. Every time you score a critical healing all negative effects from dark side energy or from poisons and diseases are removed from target.
Applying regeneration on targets means that targets will keep healing outside of medic's turn. They will heal equal to medic's intelligence modifier for the duration of medic's intelligence modifier.
Reviving a downed organic target means that medic can bring back ally into the fight with 100% hp on story mode, or 50% hp on hard mode, and 10% hp on nightmare mode.
Medicine: Kolto was a liquid known for its healing abilities. It was found in the water of the oceanic planet Manaan, with a significant concentration near the Hrakert Rift along with other underwater chasms. It was considered a valuable commodity during the Jedi Civil War, but its significance was lost over time, being replaced in favor of bacta. During the Galactic Civil War, the effectiveness of kolto was considered to be less than bacta, but some historians have suggested that it may have been more powerful.
Bacta was a synthetic chemical substance that consisted of gelatinous, translucent red alazhi and kavam bacterial particles that were mixed within a colorless, viscous fluid known as ambori. When a patient was exposed to bacta, the bacterial particles within sought out wounds and promoted rapid tissue regeneration while preventing the emergence of scar tissue. Bacta was often thought of as a "miracle fluid", and seemed to be effective against almost every type of injury and ailment across an incredible cross-section of species throughout the galaxy. It was considered to be the best medicine available anywhere, replacing the previously-used kolto.
To use Medicine you must equip a proper tool in your hand. This means that you are subject to overload of the overheat perk. Users of Medicine must equip Green Scanner CTI.
| |
|