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Role-Playing community for the game Star Wars The Old Republic
 
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 DOMINATE MIND

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Posts : 1342
Experience : 1406
Reputation : 35
Join date : 2013-06-12

Character Sheet
Health Points:
DOMINATE MIND Left_bar_bleue100/100DOMINATE MIND Empty_bar_bleue  (100/100)
Shield Points:
DOMINATE MIND Left_bar_bleue50/100DOMINATE MIND Empty_bar_bleue  (50/100)
Armor Percentage:
DOMINATE MIND Left_bar_bleue0/100DOMINATE MIND Empty_bar_bleue  (0/100)

DOMINATE MIND Empty
PostSubject: DOMINATE MIND   DOMINATE MIND EmptyMon 18 May - 16:11

DOMINATE MIND

Duration of this mind effect increases with your charisma modifier. You cannot affect non organic targets with this power. If target wins will save, then duration of the mind effect is halved.

Power Alignment: Dark
Power Type: Mind Effect
Counter: Will 1/2, Force Heal, Force Immunity

Rank 1:
Duration: 2 Target's Turns + Charisma Modifier

Rank 2:
Duration: 4 Target's Turns + Charisma Modifier

Rank 3:
Duration: 6 Target's Turns + Charisma Modifier

Rank 4:
Evolution A: +2 Target's Turns
Evolution B: Dominated Target does 25% more dps

Rank 5:
Evolution A: +2 Target's Turns
Evolution B: Dominated Target does 25% more heals
Evolution C: +1 Target

Each time that dominated target needs to make a turn in cycle, you decide how. The number of these turns you can control increase by the power rank, evolution and your charisma modifier. You can voice command your target what to do during its turn. Dominate effect will break if you harm the target, or command it to harm itself or suicide itself. Dominated target will heal you if can and attack your enemies if able. Dominate effect can be removed with Force Heal.

Dominate Mind: Also known as control mind, mind control was the dark side equivalent of the Jedi mind trick, though mind control was much more invasive. It took complete control of the mind(s) of the victim(s) affected by the power.
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