SWTOR Game Team
Would you like to react to this message? Create an account in a few clicks or log in to continue.

SWTOR Game Team

Role-Playing community for the game Star Wars The Old Republic
 
HomePortalLatest imagesSearchRegisterLog inRP on the Starlight Ship The Vigilance BeaconRepublic of Starlight RPThe Eternals RPWild Force RP opening STORY!Guide to PnP and RP in our communityTeam Speak 3Face behind Character!Pax Republica RP

 

 JEDI GUARDIAN

Go down 
AuthorMessage
StoryGuide
Admin
StoryGuide


Posts : 1342
Experience : 1406
Reputation : 35
Join date : 2013-06-12

Character Sheet
Health Points:
JEDI GUARDIAN Left_bar_bleue100/100JEDI GUARDIAN Empty_bar_bleue  (100/100)
Shield Points:
JEDI GUARDIAN Left_bar_bleue50/100JEDI GUARDIAN Empty_bar_bleue  (50/100)
Armor Percentage:
JEDI GUARDIAN Left_bar_bleue0/100JEDI GUARDIAN Empty_bar_bleue  (0/100)

JEDI GUARDIAN Empty
PostSubject: JEDI GUARDIAN   JEDI GUARDIAN EmptySun 17 May - 3:34

JEDI GUARDIAN

JEDI GUARDIAN Jedi%20Guardian_zps1bosxq9j

A Jedi Guardian was the name given to one of the three distinct branches of Jedi, the other two being Jedi Consular and Jedi Sentinel. The Jedi Guardians skills and talents lay in battle, a light side mirror of the Sith Warrior.

Concentrating on martial training and combat, Guardians engaged in combat more than either of the other two classes of Jedi; the Consulars or the Sentinels. Descended from the Order's founders on Tython whose role in the galaxy was to defend the weak and uphold the laws of the Galactic Republic, the Guardians were often seen as representatives of the Order and the classic Jedi weapon: the lightsaber.

Focusing all their time and effort on honing their martial skills, Jedi Knights who chose to pursue the role of Guardian often built their lightsabers using a blue crystal; symbolizing solidarity and uniformity among this class, though it is not a requirement, just as using a classic Jedi weapon lightsaber is not a requirement either. Jedi Guardian is more than skilled to use almost any lightsaber weapon, such are short lightsabers or staff lightsabers.


CLASS FEATURES

Hit Points Per Level: 15
Base Attack Bonus: High
High Saves: Fortitude
Weapon Proficiency: Lightsaber, Short Lightsaber, Staff Lightsaber, Short Sword, Sword, Staff Sword, Pistol
Armor Proficiency: Light Armor, Medium Armor, Heavy Armor
Force Points Progression: Low
Feat Points Progression: High
Tech Points Progression: Low
Skill Points: 2 per level
Class Skills: Aim, Awareness, Defense, Demolitions, Piloting, Survival, Taunt, Use the Force



CLASS ABILITIES

Level 1: Feat+1, BAB+1, Fortitude+1, Soresu Rank 1
Level 2: Feat+1, BAB+1, Fortitude+1
Level 3: Feat+1, BAB+1, Fortitude+1
Level 4: Feat+1, BAB+1, Fortitude+1
Level 5: Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Soresu Rank 2
Level 6: Feat+1, BAB+1, Fortitude+1
Level 7: Feat+1, BAB+1, Fortitude+1
Level 8: Feat+1, BAB+1, Fortitude+1
Level 9: Feat+1, BAB+1, Fortitude+1
Level 10: Jedi Guardian Evolution rank 1, Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Soresu Rank 3
Level 11: Feat+1, BAB+1, Fortitude+1
Level 12: Feat+1, BAB+1, Fortitude+1
Level 13: Feat+1, BAB+1, Fortitude+1
Level 14: Feat+1, BAB+1, Fortitude+1
Level 15: Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Soresu Rank 4
Level 16: Feat+1, BAB+1, Fortitude+1
Level 17: Feat+1, BAB+1, Fortitude+1
Level 18: Feat+1, BAB+1, Fortitude+1
Level 19: Feat+1, BAB+1, Fortitude+1
Level 20: Jedi Guardian Evolution Rank 2, Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1, Soresu Rank 5
Level 21: Feat+1, BAB+1, Fortitude+1
Level 22: Feat+1, BAB+1, Fortitude+1
Level 23: Feat+1, BAB+1, Fortitude+1
Level 24: Feat+1, BAB+1, Fortitude+1
Level 25: Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1
Level 26: Feat+1, BAB+1, Fortitude+1
Level 27: Feat+1, BAB+1, Fortitude+1
Level 28: Feat+1, BAB+1, Fortitude+1
Level 29: Feat+1, BAB+1, Fortitude+1
Level 30: Jedi Guardian Evolution Rank 3, Feat+1, Force+1, Tech+1, BAB+1, Fortitude+1, Reflex+1, Will+1

LIGHTSABER FORM III: Soresu - At level 1, 5, 10, 15, 20, Jedi Guardian gains Soresu feats as a class free feature, even if he does not meet requirement. Additionally, Soresu learned through the class itself is more efficient than Soresu outside of this class. Jedi Guardian gains +5 to all Saber Defense rolls when using Soresu form.

Jedi Guardian Evolution - At level 10, 20, 30, Jedi Guardian is strong enough to evolve into a new stage. At those levels Jedi Guardian can select one of the 3 evolution perks. In which order Jedi Guardian is going to select them is up to the player, but can select only one at the time. You can have 1 evolution perk at level 10, 2 evolution perks at level 20, and 3 evolution perks at level 30. Jedi Guardian loses all evolution perks if he does not have light side alignment.

Perk A: Jedi Guardian learns to protect his teammates better on the battlefield. Comrades of the Jedi Guardian suffer 25% less damage if inflicted by a dark side source. This does not stack with itself. Jedi Guardian himself does not gain this damage reduction and this protection can affect up to 3 group members of Jedi Guardian's choice. This is passive ability.

Perk B: Jedi Guardian learns to stand against dark side more than ever. He gains 50% Damage Reduction against damage if inflicted by a dark side source.

Perk C: Jedi Guardian becomes a master of Soresu form, gaining additional 5 points in all rolls of Saber Defense skills while using Soresu form.
Back to top Go down
https://swtorgameteam.forumotion.com
 
JEDI GUARDIAN
Back to top 
Page 1 of 1
 Similar topics
-
» TEMPLE GUARDIAN
» JEDI CONSULAR
» JEDI SENTINEL
» JEDI SEER
» STARLIGHT Lost Jedi (Episode 3)

Permissions in this forum:You cannot reply to topics in this forum
SWTOR Game Team :: Koh-to-ya :: Role Play Guides :: Classes-
Jump to: